On a coworker, II
Sep. 28th, 2012 11:31 pmAlso, lately, I've seen this thing happen at work quite a few more times than I'd prefer:
- *stumble across new design method / software, preferably cloud-based, called X*
- *investigate X for a few days*
- *declare X to be the panacea and cure-all*
- *have a two weeks long honeymoon period*
- *gradually get one's feet back on the ground*
- *rinse and repeat with some other X'*
There's a reason appeal to novelty is fallacious, lads!
- *stumble across new design method / software, preferably cloud-based, called X*
- *investigate X for a few days*
- *declare X to be the panacea and cure-all*
- *have a two weeks long honeymoon period*
- *gradually get one's feet back on the ground*
- *rinse and repeat with some other X'*
There's a reason appeal to novelty is fallacious, lads!
no subject
Date: 2012-09-30 08:23 am (UTC)Fortunately, the folks where I work now seem a lot more sensible about such matters. If only on average; the novelty-seeking and novelty-averse seem about equally balanced on each subteam. Nobody is very extreme about it, though.
no subject
Date: 2012-09-30 09:44 am (UTC)Being on the other side, when I get that "oh dear, another thing to investigate when I'd rather go to YAGNI" feeling, I try to remember that some of the new things I've encountered have been useful :)