(no subject)
Apr. 30th, 2012 03:14 pmHooray, more stashing of drink.
Also, I've been watching these "movie" versions of the Uncharted games, and the limits of the Indiana Jones type plot are getting very obvious. For there to be any tension, the protagonists (your team) and the antagonists (the evil dudes) have to be just about evenly matched; the opponents have to be "nearly there" almost all the time. However, in reality, a treasure hunt probably wouldn't have this: one of the groups would gather more clues than the other and then leave the other in the dust.
Because gamers like accomplishing things, their group will usually be "ahead". Yet, because the two groups have to be close all the time, that means the evil group steals information from the good group... again and again and again. And since these games are, well, games with preset plot, there's nothing you can do about it. Welcome to the land of railroading!
Eh, I probably sound more annoyed than I should be. See my first paragraph for why. I did notice the railroading earlier, though.
Also, I've been watching these "movie" versions of the Uncharted games, and the limits of the Indiana Jones type plot are getting very obvious. For there to be any tension, the protagonists (your team) and the antagonists (the evil dudes) have to be just about evenly matched; the opponents have to be "nearly there" almost all the time. However, in reality, a treasure hunt probably wouldn't have this: one of the groups would gather more clues than the other and then leave the other in the dust.
Because gamers like accomplishing things, their group will usually be "ahead". Yet, because the two groups have to be close all the time, that means the evil group steals information from the good group... again and again and again. And since these games are, well, games with preset plot, there's nothing you can do about it. Welcome to the land of railroading!
Eh, I probably sound more annoyed than I should be. See my first paragraph for why. I did notice the railroading earlier, though.