Plot and gameplay segregation
Jul. 11th, 2012 05:40 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Quite some time ago, I showed Oblivion being weird. Here's an example of Skyrim being weird!
Hey, look, some guards want me to go to jail for purposes of plot. I don't feel the need to oblige. Pyrotechnics ensue, but I'm better. After the dust has settled, the game tells me my bounty is gone because I killed all the witnesses. Phew, that's good to know. Now I need some fresh air...
What's this? More guards wanting to haul me to jail? Of course I didn't do it. I even got rid of all the witnesses, the game told me... oh.
Hey, look, some guards want me to go to jail for purposes of plot. I don't feel the need to oblige. Pyrotechnics ensue, but I'm better. After the dust has settled, the game tells me my bounty is gone because I killed all the witnesses. Phew, that's good to know. Now I need some fresh air...
What's this? More guards wanting to haul me to jail? Of course I didn't do it. I even got rid of all the witnesses, the game told me... oh.
no subject
Date: 2012-07-14 04:27 am (UTC)no subject
Date: 2012-07-14 08:25 am (UTC)If you've got a PC, you can force the next quest to happen. Just type "setstage ms01 100", exit console and reenter, then type "setstage ms02 0". Waiting 24 hours inside the shrine may also work, and you can do that even if it's not the PC version. More details here.
I probably won't complete it 100% either. There are a few quests I don't want to do - some of the Daedra quests are pretty vile, and there was one about a cannibal (I just killed the cannibal, making the quest fail).
no subject
Date: 2012-07-14 08:40 am (UTC)no subject
Date: 2012-07-16 07:30 pm (UTC)