On hacking

Mar. 15th, 2012 10:31 pm
davv: The bluegreen quadruped. (Default)
[personal profile] davv
If someone manages to hack reality, I imagine it would look like this. You'd have a lot of very weird, seemingly random actions with no effects whatsoever, then boom!

(Though if you want to think about it, we don't know what really constitutes "hacking" as far as reality's concerned. Since we have no ideal concept of how it should behave, we can't say that this action is legitimate use of the universe's, err, interface, while that action is hacking. But I think anything that would let the person bypass any constraint would count. In the hack above, the player can put any instruction in RAM, and the game's running on a general-purpose computer.)

Date: 2012-03-16 02:12 am (UTC)
From: [personal profile] lhexa
I think that the immediate problem with this line of reasoning is that it thinks of the universe as a computer. I like to imagine that, if there are causality-breaking techniques, they do work in accord with known physics: for instance, you slip out of causality for a moment, but you move slower than the speed of light, conserve energy, and conserve momentum. *grins* But this is all speculative.

Date: 2012-03-16 03:17 pm (UTC)
From: [personal profile] draque
The "at a distance" effect you reference there assumes the myth of simultaneous instants, which isn't compatible with relativity.

Date: 2012-03-16 03:20 pm (UTC)
From: [personal profile] draque
Hrm... this might sound semantic at first, but I don't think I necessarily think it's possible to tack down how the universe "should" act. We observe how it *does* act under certain circumstances. If we find that we can create very odd circumstances that make the universe act in ways we haven't seen before, we work to create more complete models of its behavior, rather than announcing that we've found a way to hack it. I can't think of any cause->effect scenarios we could bring up that would break that.

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