Jul. 16th, 2013

davv: The bluegreen quadruped. (Default)
I have to be very careful when writing programs where feedback is immediate. I can all too easily get into something reminiscent of the "just one more turn" 4X players talk about, except in my case it becomes "just one more tweak". I can almost immediately see the results of my changes, but there's a random component to it as well.

Although I don't think I would get trapped in Skinner boxes - I don't even like game concepts based on them - and although coding + feedback is not directly a Skinner box, the kind of self-trapping feels at least somewhat like I imagine being trapped in one does. Sometimes I can say "okay, I need to get out of here. Stop doing what I'm doing, there are more important things to do". Yet I don't.

So I have to be careful; or I blink my eyes, hours have passed, and I've implemented an RPN-based random function generator in C++ just to automatically render a greater variety of fractals.
davv: The bluegreen quadruped. (Default)
But at least I got something out of my just-one-more-tweak improvement of some old fractal rendering code.

69, 75, and 79!

Oh, and also 21, which I think is quite good!

March 2018

S M T W T F S
    123
45678910
1112131415 1617
18192021222324
25262728293031

Most Popular Tags

Style Credit

Expand Cut Tags

No cut tags
Page generated Mar. 16th, 2026 05:04 am
Powered by Dreamwidth Studios