Nov. 26th, 2012

davv: (Seemingly) technical contradiction (Code)
Yesterday, I thought about how to apply minimax - the algorithm used in chess AIs - to realtime or near-realtime games, and I came up with this chess variant that can only realistically be played on a computer.



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Is such a variant interesting at all? What would the strategy look like? And how would one make an AI to play this variant? I think I know the answer to the last question, but chess is really a complex game and so actually implementing it... well, that's another matter. And the theorist in me says: "the rest is merely an engineering problem"... even as the hacker is really curious what the game would look like.

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